It may have been intended for the unused trampoline, or for Moneybags.Īn unused vibraphone instrument. Technically, it was supposed to be used (as the trapdoor is used), but it goes unheard due to the object having the wrong settings.Īn unused boing sound. It can be heard in Shoshinkai 1995 build of the game. and Super Mario Sunshine.Īn unused sound for the trapdoor leading to Bowser in the Dark World. This was used in old prerelease footage dating to 1996, and was later used in later games such Super Smash Bros. The monkey has an unused animation of falling or tackling.Īn unused sound for Mario jumping. While the castle flames are normally able to hurt Mario, these ones don't. The flames positioned around the castle for light would've at one point caused nine of them to spawn inside of each other and do nothing but move back and forth.A small flame that bounces in a straight line and can harm Mario on contact.There are two sets of flames that both have an unused behavior. An unused behavior causes it to float harmlessly in midair. The intended model is " ID 55", which would then have used the otherwise unused cracked ice texture that was speculated to be for this object.Ī skull box exists at the top of the ship in Jolly Roger Bay that slides back and forth. At one point during development, the player would've originally had to ground pound the ice to get to the star, releasing the ice particles (speculated to be generic platform) once ground pounded. This was planned to be used for a star for "In the Deep Freeze".
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